![]() Different minions have different AI that tells them what to do when. Minions can be dismissed by dropping them back into the portal. There is an upper limit to how many you can have at once. Minions can also be discovered in the map itself (in which case they join whichever keeper has found them first) and obtained through a few more methods. The order is mostly randomized so long as the requirements for the minion type are met. Each level has a pre-set pool of minions that can appear, including the numbers. warlocks require a library to be built first. Most minion types have basic requirements before they can enter your dungeon. Some general notes about the game for beginners:Ĭreatures spawn through a portal (once you claim it) every 20 seconds on a timer that starts during the short opening cutscene where an imp runs into the dungeon heart (the big pulsating glass orb thing). ![]() Case in point, in KeeperFX 0.48 I can quite easily get sub 3 min on level 1 but in original sub 3 min is impossible, the knight fight especially takes too long. So if you see "faster" Keeperfx times on certain levels (even if they mimic the OG maps) keep in mind that the original is a whole different animal/incomparable. Not to mention KeeperFX players get the advantage of higher res (I could barely see during my run), way less crashing and smoother/less buggy mouse controls (along with convenience features like instantly straightening out the diagonal view). As far as KeeperFX goes, this run is not comparable/does not compete with it because in KFX you can kill stuff faster (0.48 for instance, even with the "original cfg package", as of this writing). No frame skip or computer assistance was used (those require a different category in my eyes). So basically the same as Dungeon Keeper Gold edition. I used windows xp and the original Dungeon Keeper 1 game with the official AI patch that came 3 months later in 1997 after the initial release. That means no dosbox, no frame cycling or any of the sort (which may or may not give an advantage). I wanted to play the game exactly as the previous runner did to avoid any sort of discrepancy. Dungeon keeper is a timeless classic and one of those games you want to re-beat every 5 years because it's so fun.įirst things first, let's establish what I exactly used and how I recorded the game (and a disclaimer about KeeperFX which builds on the OG game but works natively on Win 10). Once all foes have been defeated, the player is given the choice to continue development of their dungeon before progressing to the next level by hitting the space bar.Greetings. While heroes do not create dungeons and thus cannot replenish their numbers, keepers are theoretically capable of creating a self-sustaining dungeon just like the player, though in practice they have several exploitable tendencies. Once sufficiently powerful, a keeper must defeat the opposition, which consists of heroes, enemy keepers, or both, depending on the level. Training and the like requires gold, and creatures themselves will expect to be paid periodically, so a constant influx of gold is necessary to prevent creatures from becoming upset or stagnated in their progress. Once there, creatures can be made to engage in several activities such as producing useful spells and items for their keeper or training in order to become more powerful. Minions will generally enter through any claimed Portal, with one usually being situated near the starting point. The main objective at the beginning of most levels is to create a dungeon of such magnitude and grandeur as to attract several types of powerful minions to one’s cause. On top of setting general goals for Imps, like tagging areas to be mined, the player can manually pick up and drop Imps and other creatures near tasks they wish them to perform. They will perform any given task without question, with their main duties being excavating and claiming land in addition to gold mining. The basic peon, known as the Imp, is the general-purpose workhorse, and the only creature that is unerringly loyal to it’s keeper. From here the player is able to exert their influence through a mixture of indirect commands as well as direct interaction. Play Dungeon Keeper online! Dungeon Keeper game descriptionĪs well as being able to rotate the 3D view, and control the light source, you can enter the direct viewpoints of your men, to see life through their eyes (one character’s mode goes into black and white for this).Īs in many RTS games, players interact with the world of Dungeon Keeper through an isometric perspective. You must use your gold to build a fortress and weapons to attack. You command a dungeon and its hellish minions, and must take them to glory against the hated good guys. Dungeon Keeper takes real-time strategy into a fantasy setting.
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